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31
Hi there,
I get the cutscene where Hamlin leaves the party to sell the picture.
Some time later the Quest Journal tells me that he is done with the delivery an can be found in the Greybark Square.
I was expecting to see him in the Stumbling Steps but he´s not there. I searched in Greybark Square (daytime and nighttime) but I cannot find him. I reloaded an older save file but nothing changed.
Is this a bug? or am I just missing something (except Hamlin of course)?
32
Thanks so much!
33
Welcome, thegoodyshop!

This should be intended behavior. The average of the bonuses is used instead of their sum.
34
Greetings Everyone!,

I posted this on twitter early this morning (EST) but I didn't get a response.

I just bought the game and I'm enjoying it so far. However I decided to roll a Swindler/Fighter for my first playthrough largely because I figured that the Swindlers DMG bonus to light blades and the Fighters DMG bonus to one handed weapons would stack.

It is not doing so in the game, or at least the tooltip in the character page is not showing it. It is just showing a x1.1 (which when i did the math is simply rounded down from x1.15) where as if they stack it would display as x1.2 and the actual calculations would be x1.25 (at level 1). Is this working as intended or is this a bug?

If it is working as intended may I suggest you put an tooltip in the game notify the player of this.

Thanks!
35
Nice!

Not something you would use when going to sleep :)
36
Black Geyser - Fan Art and Videos / Tweaking the main background into a video
« Last post by hpl on March 16, 2022, 01:25:27 AM »
I wanted something which I could run as a video screensaver.  ;-)

37
Thank you for your feedback. The developer team will take a look at it as soon as possible.

In the meantime, you can try the game on Proton. Many players confirmed it works well on Proton as well.
38

I have been experiencing frequent crashes on area transitions with the Linux client.

  • The minimap often turns black (with icons still visible) before this happens.
  • The probability of a crash appears to increase with time/number of transitions
  • Small areas (e.g. inside shops) appear to crash less frequently
  • It appears that an autosave occurs before a transition-induced crash

GDB Backtrace from one crash (might be other reasons, did not perform multiple tests due to it being slow):

Thread 1 "BlackGeyser.x86" received signal SIGSEGV, Segmentation fault.
0x00007ffff6ac591a in void prcore::RemapGenericIntegerToFloat<TexFormatARGB8888, TexFormatRGBAFloat>(prcore::InnerInfo const*) () from /space/opt_games/Black Geyser Couriers of Darkness/game/UnityPlayer.so
(gdb) bt
#0  0x00007ffff6ac591a in void prcore::RemapGenericIntegerToFloat<TexFormatARGB8888, TexFormatRGBAFloat>(prcore::InnerInfo const*) ()
   from /space/opt_games/Black Geyser Couriers of Darkness/game/UnityPlayer.so
#1  0x00007ffff6ab33cb in prcore::BlitterRemapAny::Blit(prcore::InnerInfo const*) ()
   from /space/opt_games/Black Geyser Couriers of Darkness/game/UnityPlayer.so
#2  0x00007ffff6abb97b in prcore::BlitImageRemapNoScale(ImageReference const&, ImageReference&) ()
   from /space/opt_games/Black Geyser Couriers of Darkness/game/UnityPlayer.so
#3  0x00007ffff6c6e164 in bool GetImagePixelBlock<ColorRGBAf>(unsigned char const*, int, int, GraphicsFormat, int, int, int, int, ColorRGBAf*)
    () from /space/opt_games/Black Geyser Couriers of Darkness/game/UnityPlayer.so
#4  0x00007ffff6c33d32 in Texture2D::GetPixels(int, int, int, int, int, ColorRGBAf*, int) const ()
   from /space/opt_games/Black Geyser Couriers of Darkness/game/UnityPlayer.so
#5  0x00007ffff6c02991 in Texture2DScripting::GetPixels(Texture2D*, int, int, int, int, int, ScriptingExceptionPtr*) ()
   from /space/opt_games/Black Geyser Couriers of Darkness/game/UnityPlayer.so
#6  0x00007ffff6f8205b in Texture2D_CUSTOM_GetPixels(ScriptingBackendNativeObjectPtrOpaque*, int, int, int, int, int) ()
   from /space/opt_games/Black Geyser Couriers of Darkness/game/UnityPlayer.so
#7  0x0000000040550885 in ?? ()
#8  0x00007ffece4e66c0 in ?? ()
#9  0x0000000000000c6c in ?? ()
#10 0x00007ffece55df40 in ?? ()
#11 0x00000000000006df in ?? ()
#12 0x00007ffece55df40 in ?? ()
#13 0x0000000000000000 in ?? ()



39
Black Geyser - General Discussion / Re: What is your character?
« Last post by Janbāru on October 14, 2021, 09:14:49 PM »
Ah, good to know. Thanks  ;D

Will give it a try later.
40
Black Geyser - Fan Art and Videos / Re: Creature corrupted by greed
« Last post by Janbāru on October 14, 2021, 05:29:23 PM »
For my stuff, I'm using Photoshop CS6 Extended.
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